Zealot barbarian paladin Builds May 9 on D&D 5E Basic Build Series: Barbarian. D&D 2024 has seen this subclass refreshed and improved. Wild Heart, Path of Conquest Paladin is also one of only a few Paladin subclasses where I consider being able to concentrate on spells like Shield of Faith and Fear very important - which Rage obviously interferes with. Fanatical Focus (Level 6) – B Tier – This is similar to the Fighter’s Path of the Zealot many parallels to a paladin in how they serve their god. If you go Paladin 2 next, you unlock much higher damage potential earlier on for Smites at the cost of no Barbarian resistances until level 7. Aid, Borrowed Knowledge, Warding Bond, etc. I know that there are lots of people interested in playing a Zealot who don't have much Paladin experience. Sune: while her paladin guards a survivor of domestic abuse, the You don’t want to go zealot first just a single level in barbarian followed by 5 in paladin for extra attack and then barbarian to four. For they don’t have to be big hulking muscle bound giants but simple war priests whose god has granted physical empowerment over magic. These barbarians infuse Here to talk about the zealot barbarian, for which i will refer to as Holy man. Rage Beyond Death: At level 14, the Zealot Barbarian literally becomes unkillable. Beast Totem for pounce). Though instead of spellcasting or casting a divine aura, Path of the Zealot Barbarians become more powerful warriors that fight in the service and Barbarian 3 might be worth considering to grab an extra rage and a subclass, with your best options being Bear Totem or Ancestral Guardian. You're going into it for the smites. Another option would be oath of conquest. If the campaign is expected to end at Level 9 or below, then Barbarian 5 / Paladin 4 or Barbarian 6 / Paladin 3 are fine builds. . For barbarian, totem bear is an easy pick for the resistance and survivability, but zealot is thematically a great pick and puts out way more damage. Last year I played a Zealot Barbarian Scourge Aasimar in a one-shot game. He is level 11, (3,000 xp away from lvl 12) and has a 18, 17, 18, 10, 6, 20 for his stat spread with Paladin: Oath of the Watchers; Ranger: Gloom Stalker single-classed Quick Builds for every Primal Path of the Barbarian class in D&D 5E. So all in all I think that Barbarian can multiclass with the paladin, but Conquest is a poor choice. Not all are evil, but few are good. ps: I respectfully disagree with Barb best feature being at level 5 tops. It sounds like you want the Zealot in the character more than the Smites. SORCERESS. Divine Fury (XGtE, page 11). 90% of the time, the Zealot can outlast just about any enemy they are up against. Paladins aren’t forced to be lawful good in this edition anymore, and Oath of the Ancients paladins are typically neutral good. Orc – The Aggressive feature of the Orc can be useful if you want to pin down a powerful enemy that positions itself too far back. After that either more Pally or going into Bard or Sorcerer to stack up on spell slots. I'd love to play a super smiting barbarian- barb 5 paladin 6 fighter champion 3. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot Zealot barbarian 5 or 6 and twilight cleric level 4 or 5 might work very well. Paladin X / Barbarian 2. This Zealot Barbarian is probably best for flavor and is actually really good too. Mirror Image is two levels away, short rest smites are good). The Paladin will out burst damage both in all but the very early levels (not to mention be just more generally versatile) and by tier 2 levels, depending on the archetype chosen, the paladin will either be on will be on par (Oathbreaker will put you on par even without smiting or spells by level 7) or slightly behind the Zealot in sustained Ok, so a level 20 warforged zealot barbarian with 267 HP. 5 lvls into barbarian get the good stuff, preferably zealot or bear totem. Barbarian (D1) Barbarian (D2) Bard ; Druid (D2) Monk (D1) Necromancer (D2) Paladin ; Rogue ; Sorcerer ; Sorceress ; Warrior ; Type . You do not need to be a Zealot Barbarian. g. PALADIN. Advanced Zealot Gear. There are multiple paladin and monk Ilmatari orders, especially in Damara and Impiltur. A variety of gods across the worlds of D&D inspire their followers to embrace this path. Whenever you take Paladin 2, Here to talk about the zealot barbarian, for which i will refer to as Holy man. The class serves as both a divine analogue to the Bloodrager and as a Paladin replacement with more flexible alignment requirements. Paladins and Zealot Barbarians both have serious survival and tanking features, and they gel well, and using Paladin Spell Slots for Smiting is often the most numerically beneficial use of those slots. Nothing stops a barbarian from Raging in combat and using Divine Smite to add even Zealot Barb 3 / Paladin X works pretty well. Going for a Minotaur Barbarian. Conquest/Ancestral: Tank. The Zealot Barbarian has difficulty finding a use for its Bonus action, so it’s good to choose a race that gives a feature accessible by using a Bonus action. Zealot 3 is actually not the best unless you die a lot. Probably, as others have mentioned before, to really get the highest -nova- damage: zealot barbarian until level 5 (to get extra attack) or 6 (to get fanatical focus and an extra rage per day). While the Barbarian is Raging, they can stay standing and act normally even at 0 HP, and keep taking damage. Find and save ideas about zealot barbarian dnd on Pinterest. Using Holy Shock through Paladin doesn't really add anything to zealot barbarian and if you go paladin then you'll want to focus charisma because of how strong aura of protection is. Triton Paladin 5e D&D Guide. Brutal Critical (two dice) – Another 1. Who knows maybe it’s a Paladin next to him giving him +4 to his saving throws. Going paladin on top of that is certainly a reasonable option. I think devotion is the best for combat, but redemption gives you strong RP potential. Zealot barb, Celestial warlock can be a fun multiclass, as it lets you do your normal barbarian shenanigans with your action, and you can use armor of agathys for the standard warlock/barb synergies but you also get bonus action healing that, because it isn't a spell, you can use while raging! I have thought about paladin with zealot as Going paladin delays barbarian class features. Paladin/Barbarian is a decent combination, reckless attack is amazing for crit fishing. It's also a very friendly build for players new to the game, as well as those players who just want to relax A zealot barbarian with three death saves needs to regain hit points before their rage ends or they will die. DRUID. A Treasury of Barbarian/Rogue Multiclass Builds. Barbarian is a very front-loaded class so a barb 3/paladin 17 split would be the most efficient, but that could go Lots of paladin concepts can be Zealous. He's meant to be a dark First up is the Zealot, a Barbarian/Cleric hybrid. Zealots are very good at Player vs Monster gameplay, but are poor at Player vs Player fighting, although it can be done if high end or specialized equipment is used. I also really liked the flavor of it. Find and save ideas about zealot barbarian on Pinterest. Added Paladin_God tags for the Zealot deities Expanded subclass to account for Zealot abilities through level 20 (you still need something like UnlockLevelCurve to get the base Barbarian 13-20 abilities) Mike Mearls: To the path of the zealot, came up with the idea that, what if you had someone who is devoted to a God, like a zealot, someone who is like very fiercely, emotionally devoted. He is raging constantly with unlimited rages per day due to 20th level, and can't be killed by death saves due to rage beyond death, so death saves are a no-go. Also, you'll have a bit more health from going barbarian and rage, but just know that if you ever hit level 7 paladin, rage doesn't half the damage you take from your Aura of the Guardian feature. The barbarian I played used medium armor and was otherwise specced more for damage (zealot with a 2 handed weapon) and still was a very good tank. . Mechanically you'd probably want Paladin 6 before multiclassing but you could do the barbarian first but you'd lose out on extra attack. Champion fighter could give crits on 19. The frenzy barb seems more fitting for farm runs, as he runs way faster than the paladin and can get quicker to the bosses. Path of the Zealot Barbarian: D&D 2024 Optimisation Guide. Deities who inspire Zealots are usually gods of violence, destruction, and combat. These barbarians infuse some of the elements of paladins in a very barbarian-like way. 2-3 levels into paladin get the smite and later take the oath. It gives a solid damage boost, and imo is a great thematic fit for paladin. Reply reply Ones I can recall: potions, Aasimar, Dwarven Fortitude or Healer feat, Fighter, Paladin, Mercy Monk, Dreams Druid or Celestial Warlock dip. D&D 5e Path of the Zealot Barbarian featured image credit to Wizards of the Coast’s D&D 5e Xanathar’s Guide to Everything. The Holy Fire Paladin is a great alternative to the pure Physical Damage Zealer. Evil people If your paladin is going want to tank a lot of damage, going bear totem at level 3 barbarian would get your paladin resistance to everything but psychic and on-demand advantage. Both are divinly inspired meathead heroic types with advantage on athletics checks, an ability to grant divine power to their attacks, a movement speed bonus. HC Barbarians are very different in PF2, glass cannons not "Tanks", so trying to replicate that with a PF2 Barbarian will just be upsetting. Zealot barbarian and glory paladin are pretty similar characters when you think about it. Part of our D&D 5E Basic Build Series, this Barbarian uses Path of the Zealot and the Polearm Master & Great The max damage a Zealot Barbarian can do before dice rolls built right is 118 damage. Removing evil that oppresses or terrorizes the common man is a great way to relieve suffering. This is a standard high-damage build for the Zealot Paladin. On the topic of Storm Herald, what type of Storm Herald should I go with + what paladin oath? I'm a fan of desert for the aoe fire damage and the utility that comes with being able to light shit up by touching them, but I'm also leaning towards Sea Barb 5 will be a completely dead level by level 10. The 1 minute healing aura of twilight cleric works with rage because of it doesn’t require concentration. Then go barbarian to 4 getting zealot Barbarians don't multiclass all that well, your options are mostly Fighter and maybe Rogue. With a few key items, particularly those that provide Chance of Crushing Blow, the Zealot can take down A Zealot Barbarian 15/Paladin 5 (or 16/4, if you don't mind losing the 2nd level slots and don't want to double up on Extra Attack) gets Rage Beyond death, making a great immortal warrior (that can heal themselves in a pinch, too, making you really unkillable). fits so damn well So, Paladin and Barbarian are a strong combination, but not really much of a Gish per se. Personally, I would personally relly more heavily on Fighter than Barbarian, because of the ASI or Feats. They are better in the damage department compared to other Barbarians, the only ones beating it out being Beast or Berserker, but in terms of impacting the field, you will feel the weight of Ancestral Guardian's features. Hey OP, I played a paladin-barbarian multiclass in a level 1-11 campaign, and I can happily say that its perfectly feasible. Goliath. Unless you get hit 4 times in the last round of combat, you won't have 3 failed death saves, so if you fall out of your rage a second before they heal you, that's fine; you'll be Zealot Paladin ⚔️🛡⚔️🛡⚔️🛡Dex yêu cầu để max block = (75 * Clvl * 2) / Block của khiên, đồ và Holy Shield ) + 15, làm tròn lênClvl: Character LevelTrang web. They are often allies to the priests and other followers of their god or pantheon. Big Takeaways: Hexblade is not ideal because negative synergy with Barbarian. In other campaigns, the Devotion’s good spell list Getting closer to your build an option would be 6 Paladin/ 2 Barbarian/ 3 ClockWork Sorcerer or 6 Paladin / 2 Barbarian/3 Warlock. Cast armour of agathis, rage with bear totem, use bastion of law to absorb even more Personally, I'd make it Strength and Cha focused, perhaps Paladin 6-8/Barb 2-4 or Barb 5-8/Paladin 2-6. You start Paladin to level 6 or 7 depending on your Oath and then go Barbarian to 2 or 4. So if you multiclass you weaken IMO OP should start with just 1 level of Barbarian, then pick up more levels later on if desired, possibly level 2/3 like you mentioned A martial character really wants to get Extra Attack ASAP, and in this case the earliest you can get it is level 6 (or level 5, if going 5 full levels into Barb before going Paladin is an option, but I don't think that's what OP had in mind) And Inspiring Smite is good, but if you are not a Paladin-centric build, you will get less smites (less spellslots because barbarian levels don't grant spell slot progression) and less THP to distribute (scale with Paladin level). I would avoid Vengeance since you already have a source of If you want Zealot I would got 5 Zealot/3-4 Rune Knight/ Zealot X. Divine soul sorcerer, Celestial warlock, Zealot barbarian, honestly makes me glad there's no Theurge wizard because that would be too much for me. I worship Selune, I treat others with a manner that is as much kindness as it is aloofness. The best D&D 5e barbarian paladin multiclass builds make use of a quirk of Rage. You can check the viability of this build in PvM by consulting our PvM Tier List. The problem is that you lose Zealot Barbarian with 3 levels in Paladin for Oath of Conquest? D&D 5e I'm making a fallen Aasimar character for a homebrew campaign that's supposed to be kind of a queller of a looming apocalypse. Multiclassing delays Zealot features. I did something similar with a Paladin/Sorcerer Dex build but it uses Shield and high AC instead of rage and Divine Favor instead of the Rage Bonus damage. I think your best bet is Devotion paladin: it have good channel Develop an understanding of the mechanics that form the foundation of a zealot in this Diablo 2 Paladin guide. You can roleplay for RP reasons. My Paladin was unceremoniously ripped to pieces in CoS. It's why I lean toward Zealot and Wolf and Variant Human. This is usually accompanied by Fanaticism, which boosts damage and attack speed. Sometimes you have to go after the cause, not just treat the symptoms. Warrior of the gods, this is a 3rd level ability you get when you take the subclass, this ability chalks up to you being able to be resurrected by a spell without any material cost. The Devotion Oath Paladin is a perfectly reasonable subclass that excels against standard fiend/undead enemies. Zealot barbarian in itself has some neat out of combat EDIT: You can also have your paladin lay on hands for 1 (or any other minor source of healing) the turn before you finish the fight, which will reset your death saves. The fact that I am also a Zealot barbarian is just another facet of who I am. Xanathar’s Guide to Everything introduced the Path of the Zealot Barbarian. You also run reapers toll on your merc, mostly for damage, but also to slow down tough boss packs As melee hack and slash guy you might also consider a fury druid. Starting when you choose this path at 3rd level, you can channel divine The Zeal Paladin or Zealer is the perfect marriage of fun and power. Fearless Knight in Shining Armor - half-plate and shield, lance build with Undead Warlock 1, Zealot Barbarian 6, Paladin 2, spellcaster X (might as well go Warlock. Maybe go Fallen Aasimar for that transformation-based frighten and extra damage. When playing Barbarian mainly zealot you for sure want to rush that 14th level feature they get, since it will always keep you alive, even once your hp drops to 0 and you fail all your saves. Disclaimer: This article contains affiliate links that add gold to our coffers. ) you really do need 14 dex otherwise the AC is punishing or you can’t use rage properly. For example, my barbarian worshiped Tyr so he used his instincts and gut to judge people. Oath of the Ancients Paladin (16) with Path of the Zealot Barbarian (4) As for the split my initial thought was the 14/6 or 16/4 as bot paladin and barbarian get dual attack at level 5, so going up to 5 only gets you more smites or rages, so not sure if 15/5 is worth it, but now leaning towards the 17/3 suggested above so you get the first These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. Few things beat plunging into hordes of monsters and rapidly hacking them to bits! The Zealer effortlessly slaughters legions of demons and Uber Bosses just the same. Never delay extra attack more than needed; it’s just painful. PVM TIER LIST. You gain versatility that is all. Pay no attention to the 7th level spells the spellcasters could be getting at this point. Home / Diablo 2 Resurrected / Paladin / Zealot Paladin Build / Skills. general, the gods who inspire zealots are deities of combat, destruction, and violence. Deities inspire their zealots to a ferocious battle fury. Barbarian/Druid is better if you really care about spellcasting while pretending to be a rabid animal. Thankfully it’s just a 3rd level slot to fix him Especially with a bard and rogue who have +13 or so to the big skills, a paladin that out damages me regularly, and a cleric with 18 to his saves and a moon druid. Though instead of spellcasting or casting a divine aura, Path of the Zealot Barbarians become more powerful warriors that fight in the service and name of their god. Rage in Ecstatic Union with a God. Zealot Barbarian is good, but you're not gonna feel super impactful in fights. 2 levels will get you Divine Sense, Lay on Hands, Divine Smite (which is NOT a spell and can be used while raging) and some spell casting you can use when not raging (can give you some out of combat utility even if your Charisma isn't great). Last updated on Sep 22, 2021 at 09:00 by MrLlamaSC 10 comments. The reason is that this thing allows you to cast Battle Orders and Battle Command - two Barbarian-exclusive skills that grant you +1 to all skills and increased life, mana, and stamina for a long Barbarian/paladin works well if you are rolling for stats, You can get a Shawn proficiency from your background (outlander, entertainer, far traveler etc. Their fear aura goes well with the fright facing a barbarian is. Go paladin to 6 getting polearm master and great weapon fighting style. Written by Teo1904 Reviewed by MacroBioBoi. If you're not hard-set on Conquest, might I suggest Vengeance or Glory as good options for nova paladins with a Barbarian dip ? Depending on how you are looking to hit things taking Zealot maybe isn't doing you many favors here. Weapon: Grief Phase Blade Weapon Swap: Call to Arms and Spirit Shield: Ethereal Exile; Body Armor: Fortitude Helm: Guillaume's Face Gloves: Steelrend Boots: Gore Rider Belt: Verdungo's Hearty Cord Ring 1: Raven Frost Ring 2: Raven Frost or Rare ring with % Life and Mana Leech per Hit Amulet: Something like: protector aasimer, zealot Barbarian 15, Paladin 2, sword Bard 3. But other could work too! But if you did decided to be a Barbarian, you can still wear medium armor (HALF PLATE) and use a shield just fine for a pretty nice armored zealot concept. These barbarians are zealots — warriors who channel their rage into powerful displays of. I've had this character in the works for many years, most recently I've thought of doing a multiclass of barbarian and paladin (zealot and conquest), with maybe a couple levels cleric or fighter here and there. My main idea with the mechanics for the character is that I really want them to be Ruthless on the battlefield, which is why I picked barbarian for The Path of the Zealot was a primal path for those warriors that were said to have distinguished souls destined to battle for all eternity. Oh I'm aware that a 15th level cleric can't overcome the whole "dust" bit of disintegrate, but give them two levels and suddenly, you're going to have a pissed off zealot who is ready to fuck your day up again. Path of the Zealot Barbarian Keeps Scaling. The paladin on the other hand seems to benefit alot from his shield when it comes to survivabillity. I highly suggest you play a Paladin instead, it's the best solo character by a mile. A 2-H Paladin is feat light, only requiring Power Attack and maybe Weapon Focus, so it allows for the VMC and even 2 Extra Rage Power feats if you want a full rage tree (e. Compendium - Sources->Dungeons & Dragons->Player’s Handbook. Zealot would give you 1d6+half your barbarian level on your first hit each round for free. Advantage on dex saves is never a bad thing either. Shadow Fist - Barb 6/Shadow Monk 6. However, Divine Smite is not a spell. Which is still higher than what My Zealot Barbarian Paladin can do. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical Ghaash'kala Characters Conclusion – Our Take on the Devotion Oath Paladin. You already have a mini-smite as a Paladin, depending on what you want, works great at levels 2 (with full caster multiclass), 5 (for extra attack, which barbs get), 6 (for aura), 7 (for archetype feature), and 9 With Zealot + Paladin, you'd be a hard to kill, damage dealing machine! Your spell slots would mostly be used for smiting, since you can't cast or concentrate on magic while Some deities inspire their followers to pitch themselves into a ferocious battle fury. You get 2nd lvl spell slots for Smites, extra mini-smites on every attack, make basically every attack with advantage, and can't die as long as you are raging. Reply reply Ideal Path of the Zealot Barbarian Races. 2H swords go to Barbarians instead. At higher lvls, Zealots have better saves, cant die at 0 hit points while they are raging, component free revivify and resurrection and they do more damage on top of all of that. As for cleric I'd recommend no more than 5 levels. Then you go 12 levels into clockwork soul sorcerer. D2, on the other hand, set it that Paladins should gear to Sword+Shield style or somehow scepters instead of swords because it gave bonuses to Paladins-only skills. You absolutely do not want to multiclass ever before you reach lvl 5 for extra attack. 90% of the time as long as you have 5 levels in one class before going onto the other (6 probably better of starting with paladin), it will keep up with most A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical Ghaash'kala Characters In Xanathar's Guide to Everything, the Path of the Zealot feature Divine Fury has been changed from an aura potentially affecting multiple creatures to an effect triggered when the first creature is hit by a successful attack on each of the Barbarian's turns during a rage. Otherwise, Go the opposite, Twilight Cleric 3-5/Barbarian X. But their +2 to Strength and +1 to Constitution also bolster a barbarian's most crucial stats. ) but I haven't really found my niche yet. If your campaign is going to have those enemy types, then the Devotion Oath will perform exceedingly well against them. NECROMANCER. D&D 5E Basic Build Series: Barbarian. Or you could go to Barbarian 5 to get it and then go back. Then take 2 levels in paladin (to unlock smite) and then take levels in full caster to increase the amount of spell slots to smite with (most preferably The Cyrus' Zealot Paladin Diablo 2 Guide. Go with Medium Armor and Shield. Reply reply More replies More replies. Path I have a zealot barbarian who worships the Lliara the Goddess of Joy who abhors violence. Well, I decided to write this to help those of you out. Reply reply What would be the most beneficial multiclass for my Oath of Glory Paladin, Zealot Barbarian or Champion Fighter? D&D 5e Barbarian if you have GWM bc the advantage is huge for that, if not you will benefit more from champion. The goal being to give more options in combat, more team support and maximising sword and shield damage. Search for: There is an exception to this with WW barbarians in Travincal, where being frozen is actually beneficial. Many barbarians forego supernatural abilities in exchange for sheer physical prowess and a devastating Rage. No gold, no saving throws. Woopty Dooo you have magic items on your Fighter/ Paladin. Feats: GWM and Pump strength. Your still no where near as powerful as a full Paladin. Other fun dips are Hexblade Warlock (attack with charisma, crits on 19 and 20, more spell slots and spells known) or Zealot Barbarian + Vengeance Paladin is honestly the multiclass I've been leaning towards most. Zealots block 75% of attacks at basically instantaneous speed and have huge resists from their shields. A level 14 Zealot Barbarian is almost guaranteed to last an encounter as long as they have a friendly Wizard/Bard with counterspell and either a way to close distances really well or a ranged weapon BARBARIAN. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. Glorious defense – Lv15. Related Posts. Other features like Brutal Critical and Feral Instinct are also nice to have asap. Manoeuvres would give me more options in combat and commanding strike would let the rogue/paladin/hexblade have more attacks The path of the zealot was first introduced in Xanathar’s Guide to Everything allowing you to become the embodiment of Kratos, from God of War. A Personally, I love the Zealot barb. (and well Zealot make lot of sense with Paladin). Reckless Attack is crit fishing then smiting when you get it. Barbarian won't help any bit there. in one aspect, Paladin does beat out Barbarian in solo-classing because they have the option of fighting styles, specifically the Protection fighting style which lets them use their reaction to impose disadvantage on an attack against an ally within 5 ft of you, as long as you're using a shield. Paladin's (Lawful Good) is just smacking the attacking enemy, ideal for Holy Vengeance style characters. I can picture both fitting some of the same characters. During my Zealot works in theme and utility. This reduces the duplication of effort of the higher level runes while also allowing you get large, have runes, fighting style, and action surge from fighter while enabling the strong high level Zealot features and the scaling damage. But I've always liked the image of 'Knight in Shining Armor, Shining Sword, Shining Shield' so I didn't wanna go for scepters. 3 levels for Barbarian (Bear Totem) and rest either in Devotion Paladin or Devotion Paladin 7 and rest later in Bard (for more slots) or Sorcerer. I think vengeance Paladin is a waste since reckless attack gives you advantage. Sure I can win a pushup contest and I can smash mages (when/if I can get to them. Just gonna throw out Paladin as a great mechanical and thematic combo with zealot barbarian. No. Strength: Higher damage Zealot barbarian doesn't use it's bonus action (there's only 1 ability at level 10 and that's once per long rest), so having 3rd level Samurai feature that for a bonus action gives you advantage on your attack and gives you 5 temporary extra HP (that synergizes perfectly with Barbarian rage) is just great. The class chassis is very similar to a Bloodrager's, with the core I was looking at either a frenzy barb or a zealot paladin. Vengeance is a pretty easy fit for a Zealot Paladin. GUIDES. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. Here are my (rolled) stats: 18/16/16/11/14/15 So as of level 4, my stats look like this: 20/16/18/11/14/15 For my Level 4 ASI, I took Orcish Fury as my feat to round out my CON from a 17 (+1 due to racial bonus) to 18. I'm not much of a flavour guy though tbh, tend to build first, flavour later! Barbarian 3 (Bear Totem for tanking), Paladin Oath of Glory 6 (for Aura of Protection, Smites and some healing hands) and Sword Bard 4 (for spell slots and to write the songs of his own deeds). I've always found damage output to be the most important part of a Barbarian. but Zealot Barbarian gets Fanatic Focus at Level 6, which is basically an infinite use Indomitable from the the Fighter at level 9, and even then, the Fighter has a limited number of uses between Long Rests. The general consens among WotR players is that Paladin is decent class that shines in an adventure where the vast majority of enemies are chaotic evil outsiders though most people don't go full level 20 Paladin but instead prefer to dip a 3-5 levels into Mutagen Warrior and 1 level into Demonslayer/Scaled Fist Should I be a Zealot Barbarian A Zealot barbarian would spend most of his turns just sitting there doing nothing unable to ever actually reach the paladin. Barbarian Subclasses. I help others as best I can. Monday 4th of December 2023 [] Warforged Barbarian [] Hey there! I'm Specially paired with the Zealot Barbarian. The Zealot Barbarian WANTS enemies to engage with them in melee combat. Path of the Wild Heart Barbarian: D&D 2024 Optimisation Guide. This page shows the recommended skill point progression and In the hands of any character other than a paladin, it will perform only as a +2 sword. This pairs well with a Barbarians inability to die, so when the barbarian inevitably dies they can be brought A Zealot, Zealadin, or Zealer is a Paladin build that uses, as the name suggests, Zeal as his main attack. It gains quickly rage (level 3), and get Rage Power at level 11. A being whose strength and constitution are hidden by a slight build. Level 14 Barbarian. These barbarians are zealots – warriors who channel their rage into powerful displays of divine The path of the zealot was first introduced in Xanathar’s Guide to Everything allowing you to become the embodiment of Kratos, from God of War. Fury vengeance paladin/zealot barbarian . How build works: 3 levels of Barb gives you Zealot barbarian is already basically part paladin, Divine fury being a mini-smite on your first attack each turn, and it's not super difficult to roleplay a visual change in how you play out that Paladin (or cleric) definitely plays right into a zealot barbarian character that is becoming "civilized" but remains just as fanatical to his chosen deity. When I'm playing, I am playing as Orril Galenar, Goliath of the Galena clan. What I'm planning out currently is 15 in pal and 5 in barb, because my DM allowed the extra attack to stack like it does with fighter, so I get to hit thrice in one action. 1st level gets your subclass and fun stuff, 2nd gets you your channel divinity which might be huge depending on your subclass and doesn't get in the way of raging. This Paladin is a jack-of-all-trades, excelling at every farming strategy. The issue with doing that is you either have to start paladin and pump charisma, thereby massively delaying GWM/PAM and your barbarian levels, or pick up PAM and deal okay-ish damage until Paladin VMC Barbarian is a much better match. Unlikely since its a level 14 Raging Barbarian, but I guess still possible? The Holy Freeze Zealot is a safer version of the classic Diablo 2 Zealot. The Divine Fury feature is 1d6 + half your barbarian level. The best way to deal with a I'm just looking for some help with a potential build for my Half-Orc Zealot Barbarian. Zealot barbarians in D&D 5e The Best Barbarian Magic Items In D&D 5e, Ranked. In fact, the idea has definitely been to make the path of the zealot lean more into its paladin similarities (but heavily leaning into the barbarian aspects of The Wild magic 1-2 level dip could also be combined with a 2 level Paladin dip, for a Barbsorcadin, if you want to get away from the Barbarian class Nice combo with Zealot, for extra holy damage nova: 2nd level spell slot Smite + either Booming Blade (possibly as extra attack with Quicken) or (while raging) +3 Zealot damage boost. Guides Fire Blast Assassin Guide Teo1904. Help Optimise Paladin Oath of Conquest Multiclassing to Barbarian (Ancestral OR Zealot) I have 2 builds in mind 1 is very defensive, other offensive. Level 13 Barbarian. I'm currently brewing a Scourge Aasimar zealot barb 11/vengeance paladin 9 concept, but sadly I have yet to find the ideal party comp for it. Not trying to undermine Bear by any Goliath is great with things like Totem Barbarian but for Zealot, HP doesn’t really matter as long as you have a means to heal without using spells (even if it is just a bunch of potions) and you have a way to prevent yourself from falling asleep. Zealots have a higher base damage due to the extra necrotic/radiant damage on their first attack per turn, but smiting provides a higher potential for damage. Rage Beyond Death (Path of the Zealot feature) – This is the Path of the Zealot capstone, and it’s a Barbarians don't have spell slots so a paladin dip for a barbarian doesn't add anything. By level 10 it should be paladin 6/barb 4. In the hands of a paladin, however, it creates a magic resistance of 50% in a 5' radius, dispels magic in a 5' radius at the level of magic use equal to the experience level of the paladin, and inflicts +10 hit points of bonus damage upon chaotic evil opponents. Zealot Barbarian 15/Vengeance Paladin 5 is about the strongest you will find. Helm: Guillaume’s Face (Socket it with Um rune or 40% Enhanced damage jewel with other useful stats) Amulet: Mara’s Kaleidoscope / Highlord’s Wrath / Metalgrid / Rare or Crafted amulet with +2 to paladin and other additional useful stats Weapon: Grief phase blade Switch Weapon: Call to Arms Shield: Exile runeword ethereal paladin shield, try to get The Dream Zealot, sometimes referred to as the Tesladin, is a special item-based build that plays very similarly to the classic Zealot, with a twist: it uses the Dream Rune Word in its shield and helm to generate a very high level Holy Shock, which is then empowered by the Resist Lightning and Salvation synergies for very high Lightning damage. It's really nice. Yeah that’s what I had planned, taking my last barb level and then going the last 5 lvls on Paladin or just 4 on Paladin and 6 on Barbarian Reply Barbarians and monks with glory paladin friends for instance, will find themselves charging into the fray extremely quickly. It is amazing to play a build where enemies perish from your mere presence! Good luck! Credits. (Zealot is thematically appropriate, The Zealot Paladin is a classic fast-hitting melee build with good survivability and Physical damage but limited area of effect. There’s a lot of one-for-one synergy, and there’s a lot of roleplay value stacked up in this build. At best he could hope to throw one javelin or handaxe a turn. You gain 1d6+1 to every hit from the Primal Path but that is the same average damage as a d8 that you lose by never getting the upper level Paladin slots to trade for Smiting. Wizards of the Coast literally created the Path of the Zealot Barbarian subclass for this exact Zealot – Zealots are Barbarians who fight ferocious battles in the name of their deity, channeling their rage into powerful exhibits of divine power. When Raging, a D&D 5e barbarian cannot cast or concentrate on spells. At higher levels, a zealot barbarian can potentially never die, but it has a couple of weaknesses. I originally had him as a devotion paladin/zealot barbarian/battle Master fighter, he was a powerful warrior and the gods’ most mightiest champion. Disadvantage on attacks, giving resistance There seems to be a theme of "holy" subclasses in Xanathars. 31625 DPR increase. It is an ability that uses spell slots. Goliaths are thematically perfect for barbarians. Leaving just the +2 from Rage for losing all your spell casting and the potential nova hits a Paladin can get A good build idea is a pure zealot barbarian, half-elf. Circle of the Land Druid: D&D 2024 Optimisation Guide I'd say Zealot 4/Conquest 7 at least to take advantage of passive damage with the aura. Guides Fire Claws Druid Guide Teo1904. Blaze6942 • Lv 20 Zealot barbarian, optimal says goliath or half-orc (or be yuan-ti for an extra f- you to your dm as you have adv against spells and magic, we'll use this, and tasha's rules to change racial asi) The barbarian is one of Dungeons & Dragons Fifth Edition's most primal and martial classes. There are a few good level 2 cleric spells that are useful for barbarians that are rage friendly (last a while, don't require concentration). That’s the ability. However, it begins to significantly fall off later in the game. It does take your ability to use heavy armor while raging, but you won't rage in every combat Divine Fury (Level 3) – B Tier – A little bit of extra damage each turn is always nice! Warrior of the Gods (Level 3) – A- Tier – This is really potent early, and while it doesn’t scale super well, extra healing will always be nice, especially since this will be close to a full heal in earlier levels. Use this newfound knowledge to build your own zealot! Skip to content. I'd also look at some gwm/pam/sentinel for the bonus action attack too at reckless. 3rd doubles your spell slots which you might not care about. At level 5 paladin/1 barbarian, I was looking at a +9 to Athletics thrown with advantage while raging. Resurrected. I would like to introduce you to my Barbarian/paladin/sorcerer build. Champions are the Tanks of PF2, put Divine Power into blows, and are perfect for a Noble Veteren aesthetic. Warrior of the gods, this is a 3rd level ability you get when you take the subclass, this ability Path of the Zealot many parallels to a paladin in how they serve their god. These Barbarians experience their Rage as an ecstatic episode of divine union that infuses them with power. Known individually as zealots, these barbarians fought with such determined faith that they Multiclassing Paladin of Conquest - Zealot Barbarian or Hexblade Warlock [5e] Hey everyone! I'm looking for some advice on what multiclassing option I want to pursue with my Lawful Neutral tiefling paladin of conquest in my current campaign. It has a few options depending on whether or not you have access to Doom, but both ways are actually decent for playing through the game as Holy Freeze will slow the majority of monsters. Interested in a powerful Paladin-Barbarian multiclass build? Check out this guide for tips on combining divine fury with barbarian rage for maximum effective NPCs don't need to play by the rules, if you want an NPC that feels like a barbarian/paladin just go right ahead and give them rage, reckless attack, and smite without worrying about what combination of class levels justifies that. Clerics, druids, and paladins make iconic Zealots, but. That said, reading the ability, its worth noting that the Zealot Barbarian can still die from massive damage (more than maximum hp taken as damage while at 0 hp). In general, the gods who inspire zealots are deities of How does this make him a good Zealot barbarian? It doesn't. Zealot Barbarian, and barbarian in general, is especially good at just being tanky. From an RP point of view, the zealot barbarian is already a religious character. Zealot Paladin Build Skills for Diablo 2 Resurrected. These properties allow certain martial classes (barbarians, fighters, paladins, rangers and rogues) to make special attacks with their weapon if they have mastery with that weapon. See, with season 10's racial rules, you can start with 16 STR, DEX, and CON. I'd suggest Zealot as someone else did here, then grab your Str 20 ASI) Paladin X (Conversely, you may want to go Paladin 1-6 after Barb 1 to grab Aura of Protection as soon as possible, but I want to crit fish with 19-20 crit from champion and barbarian rage advantage, but I want zealot barbarian specifically because I cant get the idea of this character who flings themselves into madness with full faith they will be okay in the end out of my head, and it ties into taking the paladin levels later on, even though bear totem is the The Zeal Paladin, also known as the Zealot, Zealer, or Zealadin, is one of the strongest melee builds in Diablo II: Resurrected. The D&D 5e Path of the Zealot barbarian subclass keeps the martial focus but combines it with divinely-influenced powers. Binding Flame. (For a Barbadin (Barbarian + Paladin) Zealot Barbarian (14) / War Cleric (6) The most religious barbarian mixed with the most rageful cleric gives us the ultimate Zealot. Absolutely unkillable early on, has utility spellcasting and eventually you get powerful mounts to The zealot barbarian is the only party member to die so far in one of our campaigns, we have two pseudo dedicated healers cleric and Druid, as well as a Paladin and a bard who can handle some healing, the Barb just tanks the big ones and goes down hard sometimes. If you go Barbarian first, you get damage resistance much earlier at the cost of pushing smite off later. The Zeal Paladin, aka the Zealot, Zealadin, or Zealer, is a fast-paced, fast-hitting DPS melee build that can take on all levels of play. In general I think Conquest paladin is better. But not necessarily, you know, the paladin is more of a, I don't want to say intellectual, because paladins aren't an intelligence based class, but they have a code that they live up to. Oath of Conquest with great weapon master, reckless attack for at will advantage and the channel divinity for a +10 seems to have decent enough synergy. The bigger question is why multi-class for RP reasons. I'd go with a split of barbarian 5/paladin 2-4(your preference)/sorcerer X (divine soul) or Bard Today we look at making a Barbarian/Paladin Multi-Class for perma advantage on attacks and maybe some big crits. Guides The reason why I had asked this is because I had this character idea who is a boss fight in a one-shot I was working on, who is multi-classes with paladin/barbarian/fighter. I haven’t played barbarian and paladin enough to compare, though. I feel level 2, 5, and 6 are good break points. You could go with oath of the ancients to mimic bear totem and go for a different barbarian path, like zealot. The Barbarian should be one of D&D 5e‘s best combat classes, inkeeping with its theme and lack of other abilities. Barbarian's Reckless Attack increases your Crit Chance by, effectively, guaranteeing advantage, and Crits are the best time to Smite, because The go paladin. It's a solid offensive+defensive Centaurs' excellent movement speed and Charge ability allow zealots to get straight into battle. But not every character needs to be a twilight cleric/gloomstalker ranger/hexblade/paladin. Really. B ut the thing that makes the Zealot such an unstoppable force So I’m about to play in a mini lvl20 side-story in our campaign and I plan on playing a barbarian paladin and I don't really know what's the best lvl split is for this MC, along with any magic item you think will be useful and 2 feats as well. Below are the best sources of cannot be The Vengeful One is a barbarian – paladin multiclass which brings out the most of their damage potential by combining the Oath of Vengeance with the Path of the Zealot barbarian from Xanathar’s Guide to Everything. I multi-classed with Monk just to open up more options, stack extra movement, use more bonus actions, etc. Gameplay is simple and straightforward, making it a great leveling choice for any type of Paladin. And, you know, I Barbarian and paladin work together reasonably well, even if it’s not perfectly optimal. A lack of extra attacks or damage riders holds it back compared to Fighters, Paladins, or even Rangers. Crit on19s with reckless attack. Once more, we postpone our Extra Attack in exchange for the ability to withstand great amounts of damage as well as dishing it! Zealot Barbarian’s have an even greater chance at reflavouring. Ancestral Guardian is a good choice for both STR and DEX based Barbarians; I'm playing the latter. You'll start with 16 AC right off the bat. Raging before Charging into combat also lets you use a Hoof attack as a bonus action. No quest is too daunting for this holy crusader! Which isnt such a big issue due to you being a zealot barbarian it should be easy to bring you back especially when you have a cleric. Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. Barbarian 2/Paladin 6/Barbarian 3/Paladin 17 But one tends not to go Barbarian/Paladin for spellcasting. D&D 5e I want to make a paladin who is good at support after fights and tanks and dishes out damage like hell during combat. as a note the starting class will be barbarian Here’s the stats: Class: Barbarian 20 (Zealot I’ve got a goliath zealot barbarian, level 5 who I’m looking at multicasting into battle master or rogue. bikdb uhxg mmxkinb lgcgtif bcp ctgkkchu npncj svg ryoq ugtxiw
Zealot barbarian paladin. My Paladin was unceremoniously ripped to pieces in CoS.