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Heavy tank template. It only seems to work because the A.


Heavy tank template Templates PNG Images Backgrounds Illustration Decors & 3D Models E-commerce Photo UI. This is the pinnacle of an armored division. In that regard, larger templates that use fewer support companies are generally going to be cheaper than smaller templates that use more support companies. So I rate your tank template as RP/10 since it's more flavorful and realistic than In this video, you'll see how heavy tank templates should look like in Man the Guns. Costing more and eating more supply means there is less to go around for everyone else. Medium tanks have good armor and low cost. Open comment sort options. ShawnPleil on DeviantArt https://www. Design goals have included attacking obstacles, creating Superheavy Tanks. Any advice or are my division templates at fault here? A heavy tank was a subset of tank that provided equal or greater firepower as well as armor than tanks of lighter classes, at the cost of mobility and maneuverability. Since there are also Tanks appearing on the enemy side around this time, players will need a Tank Destroyer in the division to increase the Hard Attack of the template. . What are the optimal heavy tank and super heavy tank division templates? Medium tanks are the most cost effective and combat effective in a wider variery of situations compared to heavy tanks. In a medium and even Modern Tank, you can put all that reliability into an Engine and additional Armour. A SH tanks looks too costly so a SH TD with +5 on armor is ok to boost armor level of the tank division over the piercing level of enemy tank division. Cosmic Lord Pendulous. Furthermore, the 40 width anti-tank division has loads of soft attack which will help in situations against other infantry units. 3, cost 1500 ICs/battalion to heavy tanks' 1200, and only have around 10% better That tank template is pretty awful tbh. Please tell me if you know some. Speaking of armor, if the previous build doesn’t have enough of it for you, then this combination. If you wanna have the highest attack stats possible as early as possible in like 38-39 at the cost of having way less tanks - then doing heavy/heavy tds is best, since unlocking heavy cannon 2 takes way less time then medium cannon 2/high velo 2/advanced howitzer cannon. If you research the 1940 heavy tank and 1940 mechanized, you should be able to slowly break their frontline Best tank/Infantry template for attacking Germany . Hearts of Iron 4 is a grand strategy game made by Paradox Development Stu You can achieve that with medium tanks, in a much lower cost fashion. Pikbest have found 3896 free Heavy Tank templates of poster,flyer,card and brochure editable and printable. Well, if you're doing the same tanks/moto format like you have here, a lot of people will probably suggest 15/5. 1x Heavy Flame Tank. Add a ton of armour but make sure they remain around 6km/h if supporting a tank template (4km/h fine if space marines). Web today's hoi4 tutorial im going over how to make tank divisions templates, im covering everything you need to know in this hearts of iron 4. 5 for 500 manpower. I don't think this HAS to be a Heavy Tank, but it can be cheaper for Canada to produce so I used it in this example. I usually don't use heavy tanks, at least in Singleplayer, in multiplayer I think you're better off investing in anti-tank rather than heavys, but it depends on strategy. Almost all of Obviously light tanks move faster but are less amored medium tanks are the mid between them and heavy tanks are slow and have armor. A complete tutorial on how to use the new no step back tank designer. 1. deviantart. since you want anti tank to go against armor and thus should not use a standard tank. Question Hey guys, I just wanted to ask, if someone can give me a good design for a heavy tank and for a heavy tank template. Soviet heavy tank templates? I’m about to fight the Germans, should I use heavies and which templates are effective against the Axis? This thread is archived New comments cannot be posted and votes cannot be cast Heavy tank is best for Soviet Union When I am spare on army expierence, manpower or industry 5 or 4 heavy tanks with inf or motorized to make it 20 combat witdh does the job. I suggest doing an artillery mix, like 14/4 or 11/6. It is a question Hoi4 Heavy Tank Template Hoi4 Heavy Tank Template - Web beasts of the east. I will also show you my Heavy Tank build and template. If you want to use heavy tanks effectively you are looking at a no air russia. Thanks. If we chopped off the support I used a 25 battalion super heavy tank template. The first template gives you a lot more soft attack though. And here are what While the 10 width anti-tank division was good in early game, against light tank divisions, The 40 width anti-tank division was good against medium and even heavy tank divisions. I could maybe figure this out on my own, but Iam far to lazy to do that. I also like to use medium canon 2, but howitzer do also work very well in SP because of tons For this i recomend to use 7 motorized and the rest tanks. The super heavy tank icon isnt aviable in the template creator menu. Variants need to be added if you are losing the air or armor war. 12-8 and 13-7 are templates for Superior Firepower; 15-5 is a template for Mobile Warfare. Having one battalion of heavy tank 2s mixed in gives your division 40+ armor 2 hard attack with a heavy tank is atrocious along with the reliability. Skip to main content. Top 5 Tank Templates. Heavy tanks aren’t usually needed because their specialty is killing other tanks, and if you’re not using them for that, then their cost makes them inefficient. I consistently use 40 width tank divisions with 13 tank battalions, 2 SPGs, and 4 motorized with (at least) engi, sigi, and logi companies as support. The number of tanks will probably end up 13 heavy tank, 7 motorized/mechanized. #8. I've done that here. But when playing someone with all of these 12 heavy tanks, 2 heavy arty tanks and 5 mechanized is the end goal. My two favorite designs for infantry tanks are: For a more mass producible design with scalable piercing, a defensive armor piece - TD: 380. But i cant create a template. Maximus. so when you take greece and its chromium, In vanilla, the division templates the AI uses are too weak to justify them, IMO. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. I am not very good with templates, so if you could give a template suggestion as well, that would be nice. seems too incompetent to actually build decent anti-tank. I will explain speed, reliability, soft attack, hard attack, armor, breakthrough and ho Build your assault divisions as 7-2, but swap one infantry for a single heavy tank and the artillery for heavy spg. Question Hi everyone I've been a HOI4 for a month thus far, so i cannot believe that im gonna need to ask a very basic question: How come I can produce Super Heavy Tanks but i do not find them in division template to add them in? Share Sort by: Best. What the takeaway here is: Use what you've got I want to play a historical USA game, and I was wondering whether Heavy or Medium tanks are better. You want a Heavy Tank Template with 2 Heavy Tank, 2 Heavy TD, 1 Heavy SP Art. Feel free to replace 3 tanks for 2 MSPG. I like personally bigger tank templates, but 30 width is perfect for plains so no If you forget a heavy tank division in the marshes or jungles you really can't blame low reliability for your attrition losses. An equal ratio of factories on the tanks is close to what you need, just add the heavy tank factory first since you need a few more. Any tips on what divison templates I should use? Archived post. I would change a few things, but most of it is more personal preference than min max. As for mech to tank ratio, it depends on org, aim for 30+ as minimum. A potential way to do this is AT mediums (in multiplayer they can deal with heavy tanks counter Best Heavy Tank Designs in HOI4. 8-speed thanks to its mix of heavy and medium tanks and mechanized. You always want to have slightly more tank battalions than The template above boasts not only 40. Super Heavy Tanks Division . Consider SPAA if you're way behind in the air game. I suggested it considering the goal not to realize immediatly Hoi4 Heavy Tank Template Hoi4 Heavy Tank Template - Web since maxing hardness by heavy tanks is nonsence imo, you should exploit their outstanding stats such as armor and piercing. I am playing as the USSR with Stalin and I've researched the modern tank and super heavy tank. And that means that Heavy Tank Templates require maintenance companies, where you could have added another support company. If this were a 1938-39 template, it wouldn't be good but it would be usable, but for a 1942 template, it's quite bad. I’ll combine the bottom two statements for you. 12. 2k 51 0 are you having problem winning land battles in hoi4? Web a 10 width infantry template tank templates. speed: effects how fast tanks go, should be consistent across all of your templates. Open up divison designer and compare the stats of 12-8 tank div + support arty with SF integrated/airland vs. So if I am playing Romania or so I might make 1 or 2 of these. However keep in mind that you will still lose quite a lot of light tank in high resistance area and they are not cheap to replace. 12 votes, 14 comments. Mediums, if given the correct howitzers, extra machine guns, etc, it will soar over heavy in terms of soft attack. Heavy tanks are a niche unit. Web good heavy tank templates. Web in hearts of iron iv guides 1. Good Med and heavy tanks template . The extra piercing from the HTD gets rolled into your infantries attack and allows the whole template to slice through armor. There shouldn’t be The 1940 heavy tank design and division template, just like the medium tank, can be used throughout the whole game. What am i missing? In the case of SPGs, a heavy tank III does 35 soft attack, a heavy SPG III does 80 - so 4 SPG battalions will give me 320 soft attack, but I could instead put 6 heavy tank battalions in to get 210 soft attack, more armor, breakthrough, hard Each specialized type of tank equipment costs 48% of the IC or a normal tank battalion. Indeed. You can make your tanks 30 width, but 44 is really ideal in plains and gives you the best stats. All the stats of the tank don't matter outside of the hardness, so make it the cheapest possible. The exact composition depends on your circumstances but anywhere from 13-7 to 15-5 is a good place to start. I In this video I will show you my best tank designs and templates for Hearts of Iron IV version 1. The Super Heavy Tank Destroyer Brigade being slightly cheaper. ) Those doesn't exist in SP, so we can disregard it as a threat (and even if mods give the AI functional tank templates, we don't care because the AI doesn't use them like they're tanks). I'd fill this mostly up with heavy tanks and mech with the flame tanks, logistics, recon (armored cars), and maintenance for support. I made reasonable modification for the wall thickness, suitable for printing 35 scale and 72 scale. SF tanks also have higher hard attack on airland battle. There will be some variation in the ideal combat width, depending on your starting region and your playing style. Sum of: Best tank template in the game, based on real world design r/hoi4. I. However, they still get bogged down and have extreme trouble punching through the AI lines even with air superiority. For instance, smaller te Jack of all Trades. Use either medium or heavy tanks; do not use both. Using pure heavy tank templates hasn’t been common HSAT were mostly used in space marine templates for extra hardness. It has high armor, piercing, and hard attack to counter enemy tanks. Same for heavy tanks btw, they can have their use, Adding heavy tanks would require a new template role heavy_tank, and add in role_ratios into the ai strat files. 45w are an okay alternative too, but it's better to have 12 30w divisions than 8 45w divisions for example. Mostly what I found was light tank or something else I wasn't looking for, like details on division design. Follow Pikbest. A collection of all division templates and tank & aircraft designs for any minor and major nation. The main advantage of heavy tanks is that there are 40 of them in a squad instead of 50. Now, in term of manpower only, the best ratio has multiple winner with the exact same stats. Heavy Tanks are really expensive and will usually have the highest stats in HOI4. And then you want 7 Battalions Infantry with Two battalions artillery, in a different division (With a Single Heavy tank Battalion if you can spare the XP/Materials in ‘39. Personally, I do that using the following division template: 6 heavy, 4 mechanized, and as support: Artillery/AA(very important if you don’t have air superiority)/engineer. There's no one META now for tanks that works for all situations. For supports, take artillery and potentially I'm playing my first game. I've been stuck between these 4 templates. This applies to your division template as well. Boom. Hey Reddit! I am looking for a good Heavy Tank Template (40 width). Because heavy TD have enough piercing already, so the value of super heavy can be armor stats. For me, my current division template doesn't work very well, it takes a while to invade hello, i would like to get some good (preferably cheap) tank templates for Hoi4. You could play around with heavy SPGs in the template for more soft attack, since they have even more ridiculous soft attack, but the reduction hardness, armor, and breakthrough would reduce sustainability of attacks slightly. For infantry line artillery is super expensive, if your focusing on your infantry template 9/3 but if your using a diverse army no line artillery just support, for tank heavy is something you put in for a lot of armor for cheap, dedicated heavy tank templates are ineffective, light is really cheap so you can spam em out, and medium is quality, it's not as easy as, here's a template have fun! I suppose if you decide to fight fire with fire you could hard rush heavy 2s, then use tank treaty for the 100% rush for heavy 3s. The alerts says the heavy tanks I'm producing have no template. I looked around for heavy tank templates, but couldn't find anything. 4 supply/battalion to heavy tanks' . If you go heavy, tech to heavy tank 2 ASAP (heavy tank 1 is weak). Presentations. The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. When the enemy came they took a lot of losses. Open menu Open navigation Go to Reddit Home. There is no template for modern or super heavy! They just don't show up in the production tab. So far we are havin Hey guys! I know there are a lot of tank templates* out there already and I'm using them as well but I want to know what's the BEST templates* ignoring the costs (because I'm going to cheat anyway for roleplay reasons) and as such, please give me medium and heavy tank templates* :3 40W medium OR heavy tanks (12 tanks, 8 motorized; OR 13 tanks, 7 motorized; OR 15 tanks, 5 motorized). If you In short, if you want to spare manpower, use armored car (or any tanks). Support companies are interchangeable, I'm mostly concerned about the battalions. Light tanks are really good for speed. 61 per Thoughts on this heavy tank template? (avoiding 2ACW if you couldn't tell) and was just sitting here experimenting with heavy tanks because I was interested. If you're only using them in well supplied areas and never attrition it doesn't matter if your reliability is 100 or 0. For Armor go for 40 width medium/heavy tanks with mechanized and SPAs and SPAA. Heavy tanks have usually been deployed to breakthrough enemy lines, though in practice have been more useful in the defensive role than in the attack. While we're on the subject of tanks, let's talk about superheavies. I'm starting to get better at hoi4 and want to use more tanks. I use light ones in the early game, when I haven’t researched medium ones, and Hey, i want to get the gold medal achievment: deploy 1000 tanks with >200 armor. If you go for 11-7-2 tank-mech-TD (for fighting heavies) or 10-7-2 tank-mech-SPG (for fighting infantry) you'll save a decent amount of IC (about 6-8%). It's better you take care of where you put your tanks. Any SH tank template is good, probably should look like a smaller medium tank template. Under Recruit and Deploy, I have an Armor Template which I could add it to, but if I wait awhile will the game provide a template with heavy armor in it? Up to this point, the game has provided all the templates (infantry, cavalry, motorized division, armor) and it seemed to add Use Superior Firepower R-L. The best general purpose flame tank is the medium one. New comments cannot be posted and votes cannot be cast. There's really no useful application for Heavy Tanks in the current build unless you're sitting on near-unlimited chromium supply and even then it's debatable. thanks in advance! I’d recommend you up the tanks armor, since this is a heavy tank, getting the second research of armor, plus slopped amor should be enough to get this baby up to way over 100 armor, switch the gun to at least the T1 heavy gun, puts on slopped armor, keep the radio up to date, use torsion bar and diesel engine since you can get more speed It also still buffs the org of your tank divisions through buffing the mot/mech in them rather than the tanks, so if you still go with a 10-10 template you'll have more org than a 10-10 SF template. It’s a game. 5 thewalkingfred • 1 yr. Heavy tanks can use medium 3 man turrets, which are almost half the cost and are only slightly worse. the best template is the template that fits for your enemy. However with the cheapest possible heavy tank design this can be brought down to 108IC/s and taking only 1/20th the damage of a cavalry template or 1/4th the damage of a light tank template. art wouldn't be at all the best possible option. I'm playing a new game as the Soviets and want some heavy tanks mixed in among the waves of infantry. Creative Design. This means that all the equipment that you put on a tank is 20% cheaper than in medium tanks. The only purpose the AT guns serve is the hard attack to punish the enemy tanks more for attacking, the piercing generally should not creep high enough to pierce any decent heavy tank Sharing and downloading on Cults3D guarantees that designs remain in makers community hands!And not in the hands of the 3D printing or software giants who own the competing platforms and exploit the designs for their own commercial interests. Hard Attack: With a hard attack of 928. Far 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. If you want to spare factories cost, use cavalry. For both designs, you can replace the motor recon with a light tank recon or add a maintenance company. With this in mind, it’s still key to pair this unit up with mobile infantry and the right Keeps the template as 40 width but a 13-4-1 inf-art-heavy tank template will be vastly superior to a 14-4 at the cost of having to produce expensive heavy tanks. As far with smth like 700-800h in game i still cant find any good tank template Archived post. tank design: medium tank speed about 8km/h, reliability about 100% or less if you are using you should try the heavy sp-arty and use more arty than tanks, the heavy sp-arty only have an ic cost simmilar to a medium tank. I generally would not bother with light tank divisions beyond super early in WW2, and the amount of resources it would take to make effective light tank divisions before they become basically obsolete makes them not worth it most of the time IMO. Create a female I know super heavy tanks are very niche, so I was wondering if there was anything cool about the tank template that one national focus creates. Heavy Tank Template You made tanks that are about as fast as a man walking (4 kph is the games speed for leg infantry); they should be taking very little damage (which is the point of heavy armor), but you seem to be expecting them to perform like the tanks But HOI4 doesn't have a mechanic for that kind of thing. Heavy Tank Guns, and the better turrets usually give very significant reliability debuffs, -30% and so. You have about 35% hardness and around 120 breakthrough with better soft attack than 7-2. Best template Sounds expensive It is but if you are wanting a few to smash a heavily defended line then maximising their impact and minimising their losses saves in the long run. I will also discuss what type of tank I would use for These templates work well until 1943. Designing tank templates can be intimidating and for many players s In this video I go over all of the best tank designs you could want for hearts of iron 4. What is In this video we will test the fuel consumption of the Tiger tank in North Africa. I tried it myself as Light tanks have virtually no armor and a low cost. Get app It should give the bonus to much more powerful troops, at least motorized troops and mix with tanks. In general, you can use light and heavy tanks. as of now I only really use light tanks because I haven't found luck in searching for medium and heavy tanks. From world of tank. 3 , this template shreds most tanks it faces Division template: Just use 30w tanks, you'll mostly be using them in plains tiles anyway. For 11/6 I Heavy tank in INF template? Question Hi all. It only seems to work because the A. ) You usually get super heavies late game, so I assume you have lots of industry. This guide is singleplayer oriented and used for causal gameplay. There are three main There is no single best combat width now, instead there are several effective combat widths to choose from. They are unbeatable monsters that players will usually No reasonable template of anti-tank 2 can pierce it, and I still got an extra armor research set to throw on to prep for for anti-tank 3! Ok, it might be really dumb. Jun 22, 2016 @ 12:16am 912, very interesting I'm interested In using tanks however I really can't seem to find an easy guide on YouTube as to what the best tank design and template is. With all of the different builds 13 Heavy Tanks, 7 Motorized (assuming you went superior firepower; Right then left as this is the best tank doctrine) Support Equipment: Support Artillery, Recon, Maintenence, Engineers and The 1940 heavy tank design and division template, just like the medium tank, can be used throughout the whole game. There should be a mod where China can field Overlord tanks as either Heavy Tank or SH Tanks. The heavy tank emphasizes high armor, high hard attack, and high breakthrough so that you Players who want to secure a more stabilized tank division for their Hearts of Iron 4 experience should consider relying on the Simple Heavy Tank Destroyer setup. Build literally two templates: 12-7-2(tank-mech-SPAA) with engineers, arty, logistics, and maintenance (you can fill the fifth company if you want, it's not necessary. The heavy tank emphasizes high armor, high hard attack, and high breakthrough so that you For single player - howitzer cannon 1 into 2 into heavy howitzer whenever you unlock it + multiple heavy mg(you can do secondary turrets if you want absolute max soft attack but they also cost more, reduce reliability and also give hard attack which is useless against ai) + radio, tracks and engine you select depending on whats missing and how far researched your engines are- you #2 - New Division (Heavy Tank) Image. If fighting mostly on plains in areas with good supply 45 width would be the most effective if you have the industry to support it. Due to the heavy stat penalties of a flame tank designated design, it's not necessary to build one with good stats (or with high reliability). Germany and the Soviets should both be going for heavies in min-maxing historical timelines game. Moving forward with the main battle tank, this design template was aimed to gain both the speed of light tanks and the armor of heavy tanks. I just generally hate this whole strategy as it feels like an exploit to rush far ahead of time to get a tank which is pretty much 381K subscribers in the hoi4 community. On the other hand, if a battalion of heavy tanks gives you 10 armor and a medium 5, you're basically renouncing that speed bonus in exchange of a marginal increase in the armor stat,; honestly it's not worth it. Dont forget about the russian focus iron wall of russian resolve. They have less breakthrough but more hard attack/soft attack/air attack respectively. you don't really need mechanised or motorised, normal infantry will do the job cause heavys are very slow. Question Im looking for Good Med or heavy tank template for pushing through enemies defenses . The heavy tank destroyer is the most expensive design on this list, coming in at a whopping 35 production cost. Remember that our ready-made templates are free for commercial use. Reply reply [deleted] • I mean Yes it is, you have to assign the "flamethrower tank" role to the tank designer has 6 important common elements, consistent across all tanks. I saw a video were a guy was making 18 width defensive divisions (8 inf, 1 heavy tank, eng, supp art) with a cheap heavy tank in it. By the time I have the production to make it and the army xp to make it, nothing really matters since most of the world is under my control. Best Heavy Tank Design. I forgot to add that the modern tank has a (very) good piercing. Web the ultimate guide to division templates, aircraft and tank designs (updated for aat!) by vezachs. But these divisions seem underpowered, it seems as long as though my enemy has piled massive amounts of infantry along the front line, then I can never break it. Infantry is not supposed to be able to break Heavy Tanks without TDs, it’s too cost inefficient and the Edit: for actual templates. You could add also add artillery and AA, this depend where you are fighting and with who. The guide is In this guide, we will give you a list of some of the best Tank division templates you can use in Hearts of Iron 4 and win WW2 with any country that you want. Also in this army go your 3x starting light tank templates and 7x 7/2 converted to light tank template. Heavy Tanks best template? Hey guys, I need some help with the division template for heavy tanks, someone may give me some hints? Thanks in advance! < > Showing 1-2 of 2 comments . Web in this video i will show you the best 40 width heavy tank division The heavy tank division basically follows the old rule of 1 heavy tank for each Infantry. Cav with superior firepower, 17 cav, 2 medium/modern sp arty Madlad cars: 5 cars Madlad tanks: 1 medium sp anti air, 1 medium sp arty, 1 medium anti tank, 9 medium tanks, 8 trucks. try something like 4 heavy tanks, 6 heavy arty and 7 inf. Heavy tanks are similar to mediums, but have low speed, the same armor and Because the tank destroyer has 2 front widths, but I need 1 or 3 so that the total division width is an odd 35. It’s important to note that heavy tanks typically aren’t recommended due to their prohibitive cost, high supply usage, and how easy Imo very decent template. Best. That's the reason that you want to make your tank template big and not 20 width. Is there any specific templates, or model of tanks that I’m just missing, or are unmodded tanks just bad ( or 5 mot 5 mech ) 2 medium SPG with heavy howitzer, 1 medium td ( superstructure, best available heavy cannon ), 7 medium tanks ( over 80% reliability, around 9 to 10 speed, 3 men turret, improved medium cannon, best Hoi4 heavy tank template - Fenrier dress up game by cheese1300 hi i’m fen, i’m a silly dragon boy who commissioned my friend to draw me stuff, but because shes extra and cares about me, she made me a whole dressup. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by The heavy tank destroyer allows for the entire template to reach 10% hardness while only requiring 24 HTDs instead of the 36 tanks that would be required if they were simply heavy tanks. Furthemore, I fully agree about the fact that mot. Web in this video, you'll see how heavy Because of the extremely high production cost of super heavy tanks, you only want 3 or 4 super heavy tank brigades in your division. You need the high velocity gun on medium tanks to pierce heavy tanks. Since you are using heavy tanks though, heavy SPG are really strong. I'm not really a fan of that format though, I like using 11/6 templates for tanks. Please tell me some heavy Here is a build I put together for heavy tank russian state (best russia) vs AI. No don't do super heavy tanks hey suck you only use them when you want to play Why? No support arti, no aa, mediums and heavy's mixed, too small, motorized instead of mechanized, can't comment on the tank design as its not shown, recon is quite depatable to if its good, low armor for a heavy tank division. But they don't show up in the production. Add super heavy cannon or heavy Honestly; just like Heavy Tanks; substitute exactly one inf brigade out of your favorite 40w inf based temple with the Super Heavy Tank Brigade. Flame tanks give terrain attack bonuses, almost across the board (the same way engineers give attack bonuses into forts). I got every DLC and use no mods. Heavy tank ? If you like it go for it. Light tanks can be a primary strat if you know what you’re doing, but for a beginner you’re best off moving to mediums once you can. 12-8 + support arty and MW doctrine. The latter is extremely useful Mechanized & Heavy Tanks -> Mechanized are a defensive upgrade for tanks with a secondary role of AT. The issue is, my heavy tank division just seems so underpowered. heavy tank template. There's even less Tank design pretty expensive but OK if you can afford it (I think it is lategame so everything fine). Keep these on a fallback line somewhere - they will be severely understrength and not combat suitable. You can adjust the number of tanks up or down, but most likely down. Superheavy tanks take up . Its an 40 width, 9 motorized ,11 heavy tank and with full support eq ( logistic, aa, support art,maintenece and recon) So the question is anyway i Your heavy tanks should only focus on having high armor, breakthrough, and hard attack. Ignore the military police, I don't know why that's there Reply DangerousGap4763 During my Hoi4 School stream last week some people asked for some tank designs and suggested templates for medium and heavy tanks, here's my thoughts! I also We analyze some best division templates for heavy and super heavy tanks. Web what is the I don’t like your Super AT template, it has far too little Org for defensive Infantry. you are that much closer to a decent light tank template (and army xp can be in short supply early on) even if you wanted to, you can't research mediums until 1939 I researched the heavy tank chassis, I made it anti-air heavy tank, I even created a template division for this heavy tank, but if I pick an infantry division and I go to the support companies I can't find the heavy tank support company Share Sort I find heavy tanks not that expensive, as I usually lack tungsten as germany and not chromium. Armored car Light tank medium tank Heavy tank Super heavy tank Modern tank All have a suppression of 2. The anti-tank removes all of the speed bonuses of light + motorized, and have them do all of the work. i don't understand the whole width division template lingo so a picture of the template would be nice. Ok, so far I’ve been going with the Standard Medium tanks (15/5) template but is wondering as for heavy tanks what’s a good I've been trying out different templates for frontline infantry divisions and I still don't know which one I prefer. Keep them at 30-35 org and add radio, logistics, maintanace and recon company. 5 prod cost, 7. This is for a mod, and at least pre NSB, adding a couple SHT battalions to the 20-width special forces “poor man’s offensive divisions” (leg infantry but with a little armor, 15% hardness, better breakthrough, and much higher org. Also, instead of using motorized to increase your organization, you want to use 5 or 6 cavalry brigades because they don’t cost rubber to produce, only infantry equipment. I use 8 motor and 12 heavy tank battalions which produces a 40 width heavy tank division. This heavy tank design is a jack of all trades, master of none. The Magruder of templates. Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. You will make your own opinion by trying it. Their cost is pretty low, Heavy tanks in an infantry template A tank template is a pre-designed configuration of modules, armor, and weaponry that can be applied to a nation's tank production. The latter is extremely useful Best Heavy Tank Destroyer Design. Often having >100 reliability means you're either making a super expensive tank or you're sacrificing stats. That way your whole army would get that unpierceable bonus which can be fairly strong. If you go medium, you may start with light tank divs while you tech up. Some support of motorized and logistical assistance boosts the aforementioned speed and keeps the supply use manageable. MW can close the gap by increasing Medium tanks require tungsten, so you’d need to source that. Their are optional sponsons like the the Grim Tiger 2 prepped to be So firstly, yes, I know SHT are usually a pretty shit choice, what with their atrocious speed and obscenely high production cost, but just bear with me. Make sure you have more Armor then the enemy has piercing and more breakthrough than the enemy has defense. I use two armor division templates: The heavy tank division is One heavy, four medium tank battalions, and five mechanized. 2 armor but 6. I try to make a new tank template and the most recent that it offers me is advanced heavy and advanced medium tanks. Okay, so usually i prefer mediums, but just to mix things up because otherwise, i would get extremely bored of the game, i sometimes use heavy. Assuming mass assault with the infantry width reduction, 20 infantry, 2 heavy/superheavy sp arty, 1 heavy/superheavy tank destroyer. Apr 26, 2021 @ 11:26am try to keep org above 30, use The Grim Jagdtiger II Heavy Tank Destroyer includes weapon options which are prepped for magnetizing including Val-Dohr Cannon, Twin Battle Cannons, Suppressor Cannon with co-axial Autocannon, Twin Anti-tank Cannons, Twin Heavy Spinner Cannons and Super Heavy Plasma Cannon. For our purposes, given how fat some panzer divisions in the game can be, you could approximate it by just having a single heavy tank battalion in a fat panzer So for heavy tank, they can be useful into an infantry division, but again usually you do that with minor country so with med tank you can have similar results but also have some spare tank to have 2-3 tank divisions. Hardness greatly reduce damage infantry/mediums can do, Good heavy tanks design and template . That is, heavy tanks should be as expensive 40 width ~31 org is 9 Heavy tanks, 1 Heavy SPAA, and 10 mechanized infantry. of course, this stl works good Title. New if this is a heavy tank division tenplate add more heavies, if not then make sure you have some divisions that are quicker (so no heavy tanks). Without question the best tank is a 40w heavy tank. I don't know if it was any good but it was a good way of saying "fuck you" to the enemy. Even if you replace some tanks with TDs(you should, the reduced cost by letting you do this is the selling point of MW doctrine), your breakthrough Heavy tanks have excellent soft attack, and their high breakthrough and armor/hardness render them nearly impervious. Anything that adds extra soft attack to a heavy tank is kinda pointless. The heavy tank division basically follows the old rule of 1 heavy tank for each Infantry. The Ai's divisions defense is super high and I'm not able not make any breakthroughs. Heavy flame tanks are probably better, but the fact that you only need 8 units Less defense and less org means you get pushed out of the way earlier. The basic tank/inf sort of mix is the typical 15 tanks 5 cav/mot/mek. Take the IS6 heavy tank, Soviet tank. Depends heavily on where you're fighting and how expensive the tanks are. In real life Germany produced around 1000 Tigers (bad idea) which would require around 15 mils for 3 years my guess. com/shawnpleil/art/Fellglaive-Super-Heavy-Tank-B-Template-1131823162 ShawnPleil SF doctrine? 12-8 or 13-7 (Tanks-Motorized). Question What are the best templates to beat the axis? something like half of the damage or attacks made on your whole division even though you only invested in one medium or heavy tank that has increased armor lol I suggest either 5 medium, 4 medium spg, and 9 mot/mech, or 10 medium and 10 mot/mech. Top. Without NSB, heavy tanks are a terrible choice having the same manpower requirement as light tanks but needing a full 334IC/s. So i been playing a heavy tank hungry and sweden and made a heavy tank template that i really like and seems to work. Keep the combat width at 40, at least until the next patch changes combat width mechanics. The goal is to create a balanced design that excels in various areas, such as armor, firepower, mobility, and reliability. Cults3D is an independent, self-financed site that is not accountable to any investor or brand. Use mechanized instead of motorized if you have enough industry and supply. r/hoi4 A chip A close button. Motorized recon would be my pick for fifth. The only good usage for heavy tanks I've personally seen is to make one fully decked out heavy tank destroyer with maximum piercing and armour while still keeping it at 8 km/h speed. Supports are logistics (less fuel use), maintenance (more reliability), motorized or light tank recon (recon advantage has significant combat bonuses), engineers (terrain malus removal), and signal (faster planning for quick breakthrough commands). All with support companies ofcourse. btufx yhlv ywls myw wtme ywjdkh mwwzu whyau pvdgn puhxo